Ever wanted to make your own Mario? Perhaps MegaMan is more your thing? This starter kit includes everything you need to get going, including a 2d sprite system (complete with 2d animation) and tile-based levels generated at runtime.
The standard platform game player can run, jump, double-jump and shoot his way around the level. Change his behaviour easily, just by tweaking values in the editor.
Enemies will kill the player on contact and they can be destroyed either by shooting or jumping on their heads, allowing for two different styles of gameplay.
FEATURES :
2d sprite system (complete with 2d animation functions)
Tile-based levels generated at runtime
2d and 3d collisions seamlessly integrated
Simple main menu / game over screens
Well commented code
Easy to configure player and enemies
Texture atlas based 2d system allows engine to batch render (speeding up performance)
Pickups (coins, power blobs whatever you want your players to collect!)
Moving platforms
Example game included, complete with royalty free sprites for you to use in your own games
A 12 -page document to get you started on modifying the engine