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This project is to make 3D client tech demo for iPad (and later after done on iPad you must do iPhone 4 version too)
Target platform is iPad and iPhone 4 but should be still playable (work reasonably fast) on iPhone 3 too.
Does not need to work on older generations of iPhones.
You will get relatively low polygon 3d max model of village 3d max model which you can see on this youtube video
http://awtrack.com/ipad/vill.php
and you will get below character with animations (3d max model)
http://awtrack.com/ipad/char.php
Character is relatively low poly now but it still may need to be optimized more for iPad.
You must use unity 3d engine for iPad/iPhone for this tech demo.
Game client must work with game server. For this tech demo (1.00) all what character must do is to just walk around.
Since this game is multiplayer game there must be visualization for all other characters who are logged in and on the same map (in this case this village)
In other words when 5 people are logged to server (on 5 iPads) all should see each other walking (if they look in direction of other characters of course).
Server takes care about sending info where the other characters are, current animation of characters, direction in which character is looking, X,Y,Z position etc
For tech demo 1.00 the only 2 animations to use are standing animation (when doing nothing) and walking animation.
You will get source code of fully functional (as far as server communication functions) pc version of game client. You must re-write C++ communication functions from ground up into Objective-C
If you do good job with this tech demo 1.00 there are many more tech demos to do with more animations, more characters controls/user input, chat etc. (so you can have work for longer period of time)
If you have any question PM me.
