I wonder why does every object you create (Box, Sphere, Camera, Light, etc) require a name
to be specified?
I’m new to BabylonJS, but have used ThreeJS before, where there is no such a requirement. So, I wonder why such a design decision in BabylonJS?
I understand that these names allow me to look up objects by name
. But what if I never intend to look up a specific object – why do I still need to specify a name
?
In addition to the name
all objects also seem to have an id
. But setting of the id
is not required. Though apparently these id
‘s are the same as name
. Looks like you can look up objects also by id
. I’m even more puzzled now.
More specifically I would like to know:
- Do these names have to be unique? What will happen if they are not?
- What to do if I don’t care about a name? Use empty string?
- Perhaps I should care about always using some sensible name? Why?
- What’s the difference between
name
andid
?