I’m a beginner working on a game in React.js, and I need help from the community to make it more stable, interactive, and successfully deployable on GitHub Pages. I’ve encountered some issues with GitHub Pages during deployment, specifically related to Jekyll and Liquid syntax errors in my README.md file, and as a beginner, I’m not familiar with Jekyll or how to resolve these issues.
Details about the Game:
Concept: The game challenges players to memorize and repeat a color sequence, enhancing both memory and engagement. As the game progresses, sequences grow, making it more challenging and interactive.
Features:
Displays a sequence of colors that players must watch and repeat.
Players click buttons representing colors; the sequence grows longer with each round if guessed correctly.
Feedback, messages, and dynamic styles are provided based on the player’s actions and results.
Technologies Used: Built using React.js, leveraging Hooks (useState, useEffect) for managing game state, JavaScript for game logic, and Tailwind CSS for responsive, styled UI elements.
The Problem:
GitHub Pages Deployment Issue: Every time I try to deploy the game, the build fails due to errors pointing to Liquid syntax in the README.md file. Despite trying to correct the syntax as suggested by the error messages, the build continues to fail, and I don’t understand why Jekyll is causing these conflicts.
Jekyll Confusion: I’m not sure what Jekyll is or why it’s involved in the GitHub Pages build process. I would appreciate any advice on whether Jekyll is necessary for this project or if there’s a way to disable it to simplify deployment.
Game Stability and Interactivity: In addition to deployment issues, I’d like feedback on improving the game’s stability and user engagement to make it more polished and enjoyable.
What I’m Looking For:
Deployment Assistance: Any guidance on overcoming the Jekyll and Liquid syntax errors to deploy the game on GitHub Pages successfully.
Collaboration to Enhance Gameplay: I’m open to collaborating to make the game more interactive and enjoyable, as this is one of my first significant projects in React.js.
General Tips and Feedback: Suggestions for debugging, improving code quality, or using best practices as a beginner.
What did I try?
Fixing Jekyll Errors: I researched the Jekyll and Liquid syntax error and attempted to modify my README.md file based on suggestions, such as removing any {} brackets or renaming the file. I also tried disabling Jekyll by adding a .nojekyll file in the root of my repository, but the build still failed.
Experimenting with Deployment Settings: I explored various GitHub Pages settings, including adjusting the branch used for deployment, but it didn’t resolve the Jekyll-related errors.
React Code Debugging: I tried to debug parts of the game to ensure the code was functioning correctly and didn’t contain any major issues that might cause build errors, but the game worked fine in local development.
What was I expecting?
I expected my game to deploy successfully on GitHub Pages, displaying the interactive color sequence game that I can run locally without issues. My goal was to have a stable, accessible URL for sharing and collaborating on the game, where contributors could see the game in action directly. I was hoping to resolve any deployment issues smoothly without needing to handle Jekyll, which I’m unfamiliar with, and to focus on enhancing the game’s interactivity and stability with community input.