Making object shifted to the side responsive with orthographic camera Three js

I’m trying to figure out the best way to make the position (and scale if needed) of the model across all devices without relying only on match medias. Ofc I can’t use %, so is there something built into Three.js that could help me achieve the best result? Also any other solution (if someone has it) is much appreciated. Right now I am using a orthographic camera in my scene.

This is what happens:
I want the model to position like this
what I want to happen

But of course when I resize the screen it gets cut out like this
what happens

My resize code is as simple as this:

rendererSize.width = window.innerWidth;
rendererSize.height = window.innerHeight;

aspect = rendererSize.width / rendererSize.height;

//* [ORTHOGRAPHIC CAMERA]
camera.left = -f * aspect;
camera.right = f * aspect;

camera.updateProjectionMatrix();
renderer.setSize(rendererSize.width, rendererSize.height);