Shapes going out of proportion in responsive canvas

I am trying to learn Konva.js to build a game and one of my biggest priorities is that the canvas should be responsive in width and height. I have managed to achieve that but when I resize my browser, the shapes strech out of proportion. I have a few guesses that I have to update the X and Y of the shape when the window resizes, but being new to this framework, I don’t have a idea how to implement that.
This is my code-

<!DOCTYPE html>
<html>

<head>
    <script src="https://unpkg.com/[email protected]/konva.min.js"></script>
    <meta charset="utf-8" />
    <title>Konva Responsive Canvas Demo</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            overflow: hidden;
            background-color: #f0f0f0;
            height: 100vh;
        }

        #stage-parent {
            width: 100%;
            height: 100vh;
        }
    </style>
</head>

<body>
    <div id="stage-parent">
        <div id="container"></div>
    </div>
    <script>
        let sceneWidth = 1000;
        let sceneHeight = 1000;

        let stage = new Konva.Stage({
            container: 'container',
            width: sceneWidth,
            height: sceneHeight,
        });

        let layer = new Konva.Layer();
        stage.add(layer);

        let circle = new Konva.Circle({
            radius: 50,
            fill: 'red',
            x: stage.width() / 2,
            y: stage.height() / 2,
        });
        layer.add(circle);

        let rect = new Konva.Rect({
            fill: 'green',
            x: stage.width() - 100,
            y: stage.height() - 100,
            width: 100,
            height: 100,
        });
        layer.add(rect);

        function fitStageIntoParentContainer() {
            const container = document.querySelector('#stage-parent');

            let containerWidth = container.offsetWidth;
            let containerHeight = container.offsetHeight

            let scaleX = containerWidth / sceneWidth;
            let scaleY = containerHeight / sceneHeight;

            stage.width(sceneWidth * scaleX);
            stage.height(sceneHeight * scaleY);
            stage.scale({ x: scaleX, y: scaleY });
        }

        fitStageIntoParentContainer();
        window.addEventListener('resize', fitStageIntoParentContainer);
    </script>
</body>

</html>