| Model Context|
This recurve bow is made in Blender 2.78c. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale – the unit system is metric – and has a length of 1.57cm (62 inch). No third-party renderer or plug-ins needed.
| Mesh Specs |
Original:
Vertices: 1791
Polygons: 1723
Subdiv 1:
Vertices: 6949
Polygons: 6924
Subdiv 2:
Vertices: 27603
Polygons: 27568
Subdiv 3:
Vertices: 110071
Polygons: 110016
| Texture Specs |
Materials were created in Substance. For the lowpoly, Subdiv 1 and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity. I’ve only added PBR textures for Subdiv 3.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).
| Included file formats |
– .BLEND
– .FBX
– .OBJ
– .DAE