A simple, game-ready, Compass (drafting) 3D Model with PBR materials and UV-mapped textures.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map), jpg (textures).
1 Object (mesh), 2 Materials (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images), Textures.
4 PBR textures per material provided in the package: Base Color, Metallic, Roughness, Normals; main rendered made in Blender 3D + Cycles using these textures, made in Substance Painter 2, with a Material Node scheme provided in the blend scene.
UV Layout map and Texture Images resolutions: 1024×1024.
Polygonal, 6502 vertices, 6474 faces (12932 triangles).
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!