A Tic Tac confetti package 3D model, useful for close-ups or even in large scene renderings.
Easily customizable: you can change the UV-mapped texture using the non overlapping UV Layout map or the sample image texture, both provided in the package.
Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.01 and in Blender 3D 2.77 + Cycles, then exported to other formats.
Formats included: 3DS, FBX, OBJ; scenes: MAX (3D Studio MAX 2012 + V-Ray Adv 2.30.01 Materials), BLEND (Blender 3D 2.77 + Cycles Materials); other: png with alpha (3 non overlapping UV Layout maps), jpg (3 texture images).
33 Objects (1 top, 1 main body case, 31 tic tac confetti), parented to “main body” object, which has the Origin / Pivot Point at the base.
Polygonal meshes, Quads only; 22974 verts, 22908 faces (total amounts).
3 UV Layout maps (png with alpha) and 3 Image Textures (jpg) provided in the package: “main body”, “top”, “confetti”.
UV Layout maps and Image Textures resolutions: 1024×1024.
Real world dimensions in both MAX and BLEND scenes; scene scale units: cm.