-Render: Mental Ray
-All parts and materials are logically named.
->Textures:
Dark wood.png (900×900)
Displacement Map.exr(4096×4096)
Normal Map.tga(4096×4096)
Leather.jpeg(3000×3000)
– Formats:
*Max Ver.2014
*OBJ
*Autodesk FBX
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