Info about this item: ZEISS VR One
- Format:
1. 3ds Max 2012: Native
– Vray 2.0 ( full setup materials, lights and camera make rendering like image preivews.
– Standard materials ( full setup materials: colors, reflect, translucent )
2. OBJ – FBX – 3DS: geometry and standard materials with textures. Amount reflect and bump are not set.
3. Maya 2012 – C4D R12 – Lightwave 11 – Softimages 2015 : Standard materials with textures.Amount reflect and bump are not set. - Topology:
– Geometries:
+ Size and details are accurate.
+ Real world scale.
+ No object missing,
+ Model with 3 and 4 sides only!
+ No polygons with more than 4 sides,
+ No object with isolated vertices, overlapping faces or overlapping verts,
+ No poles or crease,
+ Frezze tramsform to zero ( 0,0,0 )
+ Group: Yes,
+ Object with Parents and Childen: Yes,
+ Layer to manage: Yes,
+ Named all object,
Poly counts: 26838
Vert counts: 27354
– Textures and materials:
+ No texture missing,
+ Vray material.
+ Textures highquality
– bracket part: 20482048 Pixels
– strap part: 40964096 Pixels
– glass front: 2048*2048 Pixels
UVWs mapping with mixed: overlapping and non-overlapping
– Lighting: HDRI 5k map + Faster rendering ( Include in 3ds max + vray file )
+ Simple setup lights