A classic twin bell alarm clock with a lot of details. This clock was modeled with Blender 2.73 and rendered in Cycles.
| GEOMETRY |
Clean geometry, only quads. No ngons! For full and easy geometry control all parts are separated and all used modifiers are not applied.
Used modifiers:
– subsurf
– mirror
– solidify
| TEXTURES |
This model uses a image texture (jpg) at 1700×1700 pixels for the clock face and a second one at 2048×2048 pixels as bump map for the back side of the clock.
| MATERIALS |
6 materials created with nodes for Cycles Render.
– chrome
– black
– black paint
– black paint with bump
– clock face
– glass
| RENDERS |
– renders created in Cycles Render at 1.000 samples using subsurf modifier level 2
– wireframe renders are showing the mesh without subsurf modifier
| SCALE |
The model is in real world size and scale.
X = 0,126m (Blender units)
Y = 0,104m (Blender units)
Z = 0,166m (Blender units)