This is a special formula soccer ball, it was kind of a challenge to make it.
The mesh has two UV maps, so the “Diff-Layer02.jpg” should be assigned to UV:Texture01 , And “Diff-Layer01.jpg” should be assigned to UV:texture 02.
Of course, if you are using Modo, I already set them up with studio lighting.
It is a clean mesh ready to use in any animation.
Hope you like it.