A simple garden floor lamp, nr.01, useful for archviz rendering or as a game asset.
Made in Blender 3D, rendered in Cycles, then exported to other formats.
Formats included: 3ds, fbx, obj; scenes: blend (native), max; other: png with alpha (uv map).
The diffuse color is white, so you can customize the colour using the non overlapping unwrapped uv layout provided in the package to create a texture (acturally, I coloured the object black using a black image, provided in the package, but it is too simple, in my opinion, to call it “a texture”, so I’m not marking this model as “textured” / “textures included”).
1 object, 2 Blender Cycles submaterials (plastic, emission), 1 non overlapping unwrapped uv layout map (png with alpha).
Polygonal mesh, 866 verts, 716 faces (1704 tris)
Promo image made using an environment hdr image NOT provided in the package.