A mine entrance wooden door, made up by two parented objects (the frame and the door; see preview images), uv unwrapped and textured.
Origins of the object placed in the hinges, so you can easily open or close the door and animate it in a game (see preview images).
OVERLAPPING UV Layout provided in the package, together with an image texture, so you can easily customize it by replacing / modifying the texture (see preview images).
Useful as low poly, easy-to-customize, game asset / game prop.
Made in Blender 3D, rendered in Cycles, then exported to other formats.
Formats included: 3ds, fbx, obj; scenes: blend (original), 3D Studio MAX; other: png with alpha (overlapping unwrapped uv map layout), png without alpha (image texture sample).
2 parented objects, 1 Blender Cycles material, 2 overlapping uv layout maps, 1 image texture sample.
Polygonal meshes, 156 verts, 134 faces, 268 tris.