Parking Full spherical HDR images (360° x 180°), for 3d scenes, as the environment and good enough for quality to be used as the actual background environment.
Introduction
High Dynamic Range Imaging (HDRI or HDR) is a set of methods used in imaging and photography to allow a greater dynamic range between the lightest and darkest areas of an image than current standard digital imaging methods or photographic methods. HDR images can represent more accurately the range of intensity levels found in real scenes, from direct sunlight to faint starlight, and is often captured by way of a plurality of differently exposed pictures of the same subject matter.
What is special about HDRI?
HDRI is a much higher dynamic range of color and values than traditional bitmap formats. Instead of encoding colors like a computer monitor, using 32-bits of color for each pixel, HDRI is modeled after trichromatic base of the human eye and store actual luminance values in each pixel. So not only is color contained, but the strength and brightness of the light at that point in the map. The range of color and light that can be contained in this format is much greater than the RGB scale of traditional computer graphics.
What’s included:
Parking Full spherical HDR images (360° x 180°) 5000?2500 pixels in (.hdr) format.
Parking Full spherical HDR images (360° x 180°) 5000?2500 pixels in (.ext) format.
Parking Full spherical HDR images (360° x 180°) 9000?4500 pixels in (.hdr) format.
3ds max 2011+Vray file (.max) sample scene for HDRi