The model was created in 3ds Max 2011, therefore it opens with this or any newer version of 3ds Max.
It counts 24000 polygons (30000 with Mesh Smooth activated).
The rig features IK controls for the arms, custom parametres for the elbows and foot banking, as well as facial controls.
The parameter for the elbow can be found in the CC_L_Arm01 (or CC_R_Arm01) control, under the Custom Attributes tab.
Also, the foot banking and toe bend(X, Y, Z) can be found in the CC_L_Foot01 (or CC_R_Foot01), under the Custom Attributes tab.
The blinks are set as it follows: the left blink has an orientation constraint looking to the right blink, so it is only necessary to rotate the right one. If you want to, you can remove the constraint and move them individually.
Also, the controls for the mouth can be manipulated by changing their position/rotation.
The knees look at the spheres named GC_L_Knee01 (or GC_R_Knee01). to rotate the knees, move the spheres horizontally.
The archive only contains the character model(of course, along with the rig and controls, textures, materials and UVW Layout for creating your own texture maps), everything else that can be seen in the preview images is for demonstration purposes only.
Enjoy!