Steve Jobs bio gets cover, new name (again), and new publication date

The Steve Jobs’ authorized biography by Walter Isaacson has officially got a cover now. As first reported by All Things D, the cover is a black and white close-up of Steve Jobs (apparently pulling a stray hair from his beard). Above the image of Jobs, which fills 96% of the cover, is the title of the book, Steve Jobs by Walter Isaacson. The rest of the cover is sparse, clean, and free of unnecessary labels and items — just like an Apple product.

The book’s publication date has also been moved up. All Things D reports that the new publication date will be November 21, 2011, although as of the time of this writing Amazon still lists the original publication date of March 6, 2012. The book is still set at 448 pages.

This is actually the book’s third title change. When first announced, the biography was called iSteve: The Book of Jobs. Then, when the March 6, 2012 publishing date was announced, the name of the book was Steve Jobs: A Biography. Now the book is simply titled Steve Jobs. However, Amazon is yet to change the listing title and the title in the description to match the new name on the cover (as of this writing).

You can pre-order the hardcover today on Amazon for $20.40. You can pre-order the iBooks version for $16.99 and, yes, a Kindle edition is available for pre-order at $14.99.

Steve Jobs bio gets cover, new name (again), and new publication date originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Help me find my disk space

Dear Aunt TUAW,

I had been reading your post on TUAW since i start using my mac, your “Dear Aunt TUAW” helps alot cause i still new to this OSX. Now i had a minor problem and hope you can help me sort it out.

I had no idea the available disk space shows when i hit “space bar” (quick look window) is different from the “Get info” window.

How can i retrieve those missing disc space?

Your loving nephew,

Mua

Dear Mua,

You’re working on a laptop, aren’t you? Auntie is guessing that because Time Machine works slightly differently under Lion with portable systems.

Before Auntie gets to the answer, she wants to remind all her nieces and nephews of a few key tricks for checking space under Lion.

  • In any Finder window, Command-/ will toggle hiding and showing the file size status bar, including free space availability.
  • Right-Click > Get Info on any Finder item opens an Info window complete with file size information.
  • Apple > About This Mac > More Info > Storage > shows Disk Usage bars, similar to the ones you’ve seen in iTunes for years.

Auntie’s main drive looks something like this.

And yours looks something like this.

The big difference? Is the purple Backups portion, between the green Apps and the yellow Other. (Don’t confuse the Backups purple with the Movies purple. Apple, you couldn’t have gone with, say, red? The items are in order, so Movies only appear between blue and orange.)

On mobile systems, Time Machine automatically creates local backups, saving hourly snapshots of newly changed files. The free space you see in About This Mac on a laptop reflects those backups, but the Finder’s Get Info free space does not.

That’s because the local snapshot material is ephemeral. Time Machine automatically removes these as needed to make space for your applications to use. What’s more, Time Machine periodically condenses these backups, to minimize disk use.

Local backups mean your computer is always watching your back, making sure your data is being looked after without having to hook up an external drive. It’s a great feature and one that hasn’t been as hyped in Lion write-ups as it deserves to be.

Hope this helps. Hugs,

Auntie T.

Dear Aunt TUAW: Help me find my disk space originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Omnifer adds Braille, makes iPad useful for the blind

Here’s an interesting concept for a case meant to make the iPad usable for blind and visually impaired customers. The Omnifer almost covers the iPad completely, save for a small portion of the screen, and adds raised Braille buttons.

What’s really cool is that the Omnifer is more than Braille buttons slapped onto a case. Instead, gas stored inside the case raises and lowers the Braille characters, making different ones available, depending on what’s on the iPad’s screen. The gas pockets are filled with a chemical that expands when exposed to light. The portion of the screen beneath the buttons will light up as needed to raise the proper characters. In this way, a user could “stream” text for reading via Braille.

It’s very cool and, as we said, still in the concept stage. It’s also a 2011 IDEA Award entry. Good luck to the entire Omnifer team.

[Via Popgadget]

Omnifer adds Braille, makes iPad useful for the blind originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Trade textbooks with The Amazon Student

Since forever, college students have done the trade-in dance at the beginning and end of semesters to exchange unwanted textbooks for cash. Usually that cash goes back to the bookstore for the next round of textbooks (or a bit of end-of-semester partying), but it’s a tried-and-true way of getting at least a few cents back on your hard-earned dollars. Amazon has just released The Amazon Student app (free) to let you do all of your textbook trading the easy way — from your iPhone.

As you’re pounding down the end-of-semester celebratory tequila shots, you can use The Amazon Student to scan the barcodes on your textbooks, games, movies, and electronics to get a trade-in offer from Amazon. If you accept the offer, it’s added to your trade-in list.

When you’re done scanning your roommate’s books and games (he’s passed out under the bed anyway), just sign into your Amazon account, tell ’em where you want to ship the books from, and submit. A few moments later, a pre-paid shipping label shows up in your email and you’re ready to roll.

Payment is through an Amazon Gift Card, suitable for buying any fun or, dare I say it, educational material from the Amazon store. By the way, I made $75 scanning some old reference and text books while testing the app for this post. Not bad!

Trade textbooks with The Amazon Student originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Kindle Cloud Reader quick look

For many Mac and iPad users, Amazon’s Kindle Reader app (free) was the way to browse, purchase, and read electronic books. Then Apple had a change of heart about in-app purchases, basically demanding the standard App Store 30% take for any ebooks bought from within the Kindle Reader app. Amazon removed the purchase mechanism from the app, and it’s still available on the App Store — purchasing just takes one more step now. The launch of Amazon’s Kindle Cloud Reader web app added a new wrinkle to the Apple / Kindle story. Let’s take a quick look at the Kindle web app and see how it compares to the native app.

Since it’s a web app, you really don’t install anything. Pointing a browser on either Mac or iPad to http://read.amazon.com takes you to a login page.

Clicking the bright orange sign-in button displays a standard Amazon login screen; entering your credentials takes you to a rather bleak dark gray page displaying all of the books you’ve purchased. Before you start reading for the first time, Amazon wants to make sure that you have enough storage set aside to hold your books. That’s right — even though this is a web app, it downloads and stores books for offline reading. The Kindle model of buying a book, downloading it, and reading it anywhere continues.

The instructions show that you just click and hold (or tap and hold on an iPad) a book cover and then select “Download & Pin Book” to store the books locally. To read them when you’re offline, you just tap on the “Downloaded” tab to see what’s available.

The app looks the same whether you’re on Mac (Safari and Chrome browsers are supported) or iPad. When click (or tap) and hold a book to move it offline, it automatically opens as well. As with the physical Kindle device, you see one page at a time. On either side of the page of text or graphics are arrows which, when clicked or tapped, move you to the next or previous page. At the bottom of the page is a progress bar showing how far along you are in the book, and at the top of the Mac Cloud Reader is a sparsely-populated toolbar. It’s here where you can navigate to the cover or table of contents of a book, set a bookmark, change text size, or sync your reading progress to the cloud so that the next time you pick up reading — regardless of what device you’re on — you start at the furthest read point.

The toolbar can be hidden on the iPad version of the web app, but I haven’t yet figured out if that’s possible on the Mac despite repeated prodding, poking, and clicking. I have found a bit of a bug in the iPad web app, which seems to like to crash repeatedly unless I get rid of the toolbar. Of course, this web app has only been out about a week, so there are likely to be a few bugs here and there.

From the toolbar while viewing your library of books, a click of the Kindle Store button transports you right to the online store (not available when you’re offline, duh!). Purchases are easy, fast, and the content is quickly downloaded to your Mac or iPad.

The Kindle Cloud Reader works quite well for a first release, and as soon as Amazon brings it to the iPhone and iPod touch, the web app should replace the native app. There’s really no compelling reason to continue using the native app that I can see, as the functionality has been beautifully re-created in the web app.

Have you made the switch to the Kindle Cloud Reader? What are your feelings about the app and how it works? Leave your comments below.

Kindle Cloud Reader quick look originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Google buys Motorola Mobility, looks to protect Android from competitors

Google sent shockwaves in the mobile world by announcing it is acquiring Motorola Mobility for US$12.5 billion. Patents are the presumptive focus of this acquisition, as Motorola’s cellphone business has over 17,000 patents in its portfolio and over 7,000 patents pending in the USPTO. Larry Page sums it up when he says,

“Our acquisition of Motorola will increase competition by strengthening Google’s patent portfolio, which will enable us to better protect Android from anti-competitive threats from Microsoft, Apple and other companies.”

Motorola may have the strongest patent portfolio among Android handset makers, but that didn’t stop Apple from challenging the US company in court.

As you may remember, Apple is engaged in a heated legal battle with Motorola Mobility. Motorola launched the first strike when it filed a complaint with the ITC and a formal patent infringement lawsuit against Apple in October 2010. Apple responded with its own lawsuit and ITC complaint a few weeks later. These legal battles are still ongoing.

Recently, Apple targeted the Motorola Xoom in a German legal filing. The complaint was referenced in a larger complaint against Samsung and focused on the design of the Xoom and its similarity to the iPhone.

Google buys Motorola Mobility, looks to protect Android from competitors originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Apple to boost iPhone orders to 56 million for second half of 2011

Apple may be expecting a banner second half of the year for the iPhone. According to a report by Digitimes, Apple has boosted its orders for iPhone models from 50 million to 56 million units with the iPhone 5 accounting for almost half of this order. The bulk of the iPhone 5 orders will be shipped in Q4 2011 with 20 million units flying off the production line. Apple has asked for 5 million units in Q3 2011, a lower figure that points to a launch date late in that quarter. This 12% jump could push iPhone shipments to 95 million units for the year.

Apple to boost iPhone orders to 56 million for second half of 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Siege Hero

This is Angry Birds, no doubt about it: In Siege Hero, you’re throwing rocks at fortresses built precariously out of surprisingly breakable materials, and trying to crush a series of pigs soldiers for points and ratings. Odds are that you know this gameplay works already — just one glance at the picture above should tell you what you need to do. But wait, the twist here is that rather than a sideways view of the action, you’re shooting at the fortress from head on.

And honestly, that’s enough to bring you back to this style of gameplay, even if you’ve already beaten the crap out of Angry Birds (or, like me, get you to take another look at it, if the unhappy avians didn’t sell you on it the last time around). Coming from a first-person angle means you’ve got a little more precision to your hits, which means it’s more about dismantling the structure rather than just hitting that arc right.

Consequently, Siege Hero is a lot of fun, with tons of levels to play through, different characters to play with, and of course full Game Center integration for achievements and leaderboards. It’s US 99 cents on the App Store now, $3.99 for an HD iPad version, or you can try it out for free.

Daily iPhone App: Siege Hero originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Looks like an October release for the iPhone 5, no iPad 3 until 2012

It is being reported that the iPhone 5 or 4S, whatever they are going to call it, is now going to be released on October 7th. Previously it was reported that the next generation iPhone would be out on September 7th.

Apple’s next generation iPhone, be it an iterative “iPhone 4S” or a completely revamped “iPhone 5” could go on sale October 7 in the US. That’s a Friday, which isn’t uncommon for iPhone launches. Originally it sounded more like a second week of October launch, more like October 14, but now it sounds like the first week. We’re still hearing that an “iPhone 4S”-style device, with improved processors and optics, is more likely than an all new design, but given the many and varied rumors, it’s impossible to tell for sure. It could even be that the “iPhone 4S” is the budget iPhone Apple supposedly completed work on just before WWDC 2011 (the iPhone nano, so to speak), and the “iPhone 5? is the new high-end model. That could explain the supposedly conflicting rumors.

Source: New iPhone on October 7, no new iPad until spring 2012

Open Source: Collapsable Grouped TableView Library And Tutorial

If you’ve been working with UITableView’s then you’ve likely run into a situation where you had multiple groups of cells that the user has to scroll an excessively long way down the screen to use.

I came across a library today that is very handy for this situation, it allows you to make each section of the tableview collapsible with ease, and each segments collapses and expands with a very smooth and natural animation.  The library is very easy to use, and comes with a detailed step by step tutorial so that you can implement it quickly.

You can find the library along with the tutorial on Codeproject here:
Reusable collapsable table view for iOS

Very handy if you have a grouped table view that has gotten too long.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Open Source: 3D View Transitions Library Including Cloth And Flip Style Transitions

Some time ago I mentioned the excellent open source Leaves library that enables creation of a reader with iBooks style page transitions from a text, image or PDF file, and more recently the FlipView library which provides an open source example of a Flipboard style magazine reader app.  I’ve received some feedback asking for more of the same – specifically in the way of cool 3D transitions.

Recently I came across an open source library that enables a collection of 3D transitions by using OpenGL ES. Here’s a video demonstrating the transitions currently in the library:

The library is HMGLTransitions from Hyperbolic Magnetism.

You can find the Github with source code for the project here:
https://github.com/Split82/HMGLTransitions

Very cool stuff if you’ve been looking for custom 3D transitions – and the code itself makes a great example on how to create these transitions yourself – just have a look in the transitions folder.

[via John Muchow]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Google Moto Quotes

I read the official quotes from Android handset manufacturers about Google’s acquisition of Motorola with considerable glee. They’re… somewhat formulaic, shall we say.

For example, here’s Peter Chou, CEO of HTC:

“We welcome the news of today‘s acquisition, which demonstrates that Google is deeply committed to defending Android, its partners, and the entire ecosystem.”

Feels edited somewhat. Like, say, Google gave them a spec quote and told them not to deviate too far from it, or there would be (further) consequences. Here’s a possible (and entirely hypothetical, oh goodness yes) original version:

We would welcome a coherent statement of intent from Google regarding its future plans for Android licensing.

Instead, we received the news of today’s acquisition, which demonstrates that Google is deeply ambivalent towards its existing hardware partners on whom Android’s success has heretofore rested.

We feel that Google has betrayed us, even though we have long been committed to defending Android as a viable smartphone platform despite the immediate, falling-chandelier-like fragmentation of the user experience, the nonexistence of a hardware baseline, and a bizarre lottery on future software updates.

Once again, Google demonstrates a combination of cluelessness and contempt for its partners, and the entire ecosystem.

On a personal note, Larry: fuck you.”

10 online tools to simplify HTML5 coding

Initializr


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HTML5demos


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Want to stay connected with HTML5? Stay in touch with the latest revisions by using this tracker.
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HTML5 visual cheat sheet


Need to quickly find a tag or an attribute? Just have a look at this very cool cheat sheet, and you’re done! A must-have for all web developers.
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Switch To HTML5


Switch To HTML5 is a basic but efficient template generator. If you’re starting a new project, you should definitely visit this website and get your free HTML5 website template!
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Cross browser HTML5 forms


Forms are indeed an important part of any website. HTML5 features calendars, colour swatches, sliding widgets, client side validation and even more great tools, but there’s a problem: Most browsers do not support all those features. But thanks to this webpage, you can learn how to easily create HTML5 forms which are perfectly cross-browser compliant.
→ visit Cross browser HTML5 forms

HTML5 Test


Is your browser ready for the HTML5 revolution? HTML5 Test will let you know. The website will get you a full report of video, audio, canvas, etc capabilities of the browser you’re currently using.
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HTML5 Canvas cheat sheet


The canvas element is a very important and interesting part of HTML5 as it allow you to draw on the screen. Many new possibilities are up to you, and if you need any help with the canvas element, go get this cheat sheet right now.
→ visit HTML5 Canvas cheat sheet

Lime JS


LimeJS is a HTML5 game framework for building fast, native-experience games for all modern touchscreens and desktop browsers. Absolutely awesome, a must try!
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HTML5 Reset


HTML5 Reset is a set of files (HTML, CSS, etc) designed to help you save time when starting new projects. Good news, a HTML5 blank WordPress theme is freely available as well!
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Attack Hydra With Captain America: Sentinel of Liberty

The App Store is full of games trying to capitalize on a current trend, so when I first heard about Captain America: Sentinel of Liberty for the iPhone, I was a bit skeptical. Most companies have a hard enough time getting a movie adaptation to work as a console game. Is it possible they could make magic for the iPhone?

To find out, I decided to play the game and give it a fair shake. Was it worth it? Let’s find out together after the jump.

The Plot

Now, I have yet to see the movie, so know that there are no spoilers here, and if there are, well I would have no idea. Got that full disclosure part covered? OK, good. Now let’s get into it.

The graphics in the cut scenes and load screens are excellent.

The graphics in the cut scenes and load screens are excellent.

The premise here is that some of Captain America’s teammates are trapped by Hydra, and the only person who can save them is, you guessed it, Captain America. To do so, you have to run through the outdoors and then the indoors to catch the bad guys, free your friends and save the world from Hydra rule. Sounds fun, right?

How It Plays

The game itself is a side scroller, which the iPhone lends itself to nicely. Often times I find that games on the iPhone that try to get too three dimensional and really work all of the angles are difficult to control, and I find my fingers slipping off of the screen in the process of trying to move the character. With Captain America, the protagonist runs by default, you just swipe in various directions to get going. Swipe left or right to move left or right, and you can stop and go again as well.

Your guides walk you through each level to give you tips.

Your guides walk you through each level to give you tips.

Jumping and fighting are handled by swipes also, but you don’t have to learn a million different combos just to get things going. As you approach an enemy, the game speed slows down and you can then make your decision on how you want to take them out. You can throw your shield, jump and attack, slide and attack, or just run right through them to knock them off their feet. It seems simple because it is, but that doesn’t make it less fun.

Action

Once you’ve started an attack, you can then string that together into a combo move. Once the combo is started, the next step is depicted on the screen in that same slo-mo effect used previously. This gives you time to work the combo, but doesn’t give it too much of an edge that it will upset pro or novice users. It still manages to keep up the pace and even after hundreds of hits, the combos still look cool along the way.

Using combos is quick and fun.

Using combos is quick and fun.

There are other action moves as well, such as wall climbing which you accomplish by bouncing back and forth up a vertical corridor, as well as wall running, which involves timing your swipes perfectly to get yourself on the board. Later levels incorporate multiple moves, making it more and more difficult to get through the level.

Movement and Longevity

Even though this is a platformer at its heart, this isn’t just about running to the right and occasionally doubling back. Once you get into the underground levels, you’ll have to go up and down and back and forth to get to your destination. Better yet, the complexity level goes up a tick or two because finding your exit point is no longer a straightforward process. Instead, there are twists and turns and confusing loops to get to the end of the level, and that makes it even more fun.

The load screens between levels diagram how each combo works.

The load screens between levels diagram how each combo works.

As for how well this game stands up to the test of time, I can say that I’ve been playing this game pretty solidly for a few weeks now. I don’t spend an hour at a time on it or anything, but I have found myself opening up the app frequently. Although it seems like it would get repetitive, it just hasn’t for me yet. I even moved it out of a folder on my game screen because I played it so much.

Verdict

So is this the best platformer for the iPhone? Even though it’s based on a movie, this game is still lots of fun to play. The cut scene graphics are pretty cool and evoke both the comic book and the film, plus the graphics in the game aren’t too bad either. Sure, it’s essentially about running and beating up bad guys, but isn’t that really the point of lots of games?

For me, the big win here is that I want to play the game often. It’s pretty easy for me to pick up a game and play it once or twice then put it down for a month or two at a time. But this one — for me — is more like Angry Birds or Plants Vs. Zombies. I want to play it again and again. Why? Well I’m not quite able to put my finger on that one, but I can say confidently that it is a heck of a lot of fun.

If you’ve played the game and have some thoughts, drop us a note in the comments!

Go Back to School with inClass

Staying organized in school can be pretty difficult. You have to keep up with homework, papers, projects, tests and all sorts of stuff. Sometimes pen and paper can do the job quite well, but it’s not for us techies. I personally prefer to be able to use my iPhone to stay on schedule, and finding apps that are just for that can be quite difficult.

Here’s where inClass comes in. By letting you set terms, courses, teachers, tasks and even take text, audio and video notes during lectures, it makes your school life a whole lot easier. More after the jump.

Getting started

First thing we need to do is to set up our term. In order to add assignments or take notes, you need to have some courses configured. Doing so is easy: tapping on the bottom right tab takes you to the list of terms. inClass comes with one preconfigured, so tap on “Edit” to add courses.

Setting up your first term

Setting up your first term

Tapping on “Add New Course” lets you configure a new course, where you can set the name, code, color, location, schedules and the instructor. Note that you can configure multiple class types, like lectures or labs, with different locations, schedules and instructors for each one.

Creating a Course and adding an Instructor

Creating a course and adding an instructor

Calendar View

Looking at your schedule is great on this app. Simply tap on the lower left corner tab and you’ll get a view of what courses you have for the day, and even due dates for assignments or projects.

Day and Month Views

Day and Month Views

The best comes by rotating your device to landscape. This way you get a full-screen calendar showing you everything for the week, which is the view I like most, since it’s easier to know what you have the next few days. Swiping left or right here lets you switch weeks.

Rotating the device to landscape mode reveals a week calendar

Rotating the device to landscape mode reveals a week calendar

Taking Notes

Probably the best feature of this app is the ability to take notes. Going to the “Notes” tab and pressing the plus button let’s you start a new one, where you can add text directly using the keyboard (which I don’t find very comfortable, although maybe a bluetooth keyboard would do the trick).

You can also add voice notes, take pictures with your camera (like pictures of the whiteboard for instance), shoot video and even attach files such as PDFs. The latter feature isn’t as comfortable as the rest, since you need to upload the files to your iPhone using iTunes File Sharing first. You can open them from another app (like the iPhone Dropbox App), but it doesn’t let you attach them to any note, it just creates a new one with the file already attached.

Taking notes and exporting them

Taking notes and exporting them

You can also export your notes 3 different ways: by email, on Facebook and via iTunes File Sharing. This lets you have your audio notes and pictures on your computer when you want to study, which is more comfortable than watching (or hearing) them on the device.

Keeping track of tasks

The app also lets you keep track of all your To-Dos. Tapping on the “Tasks” tab on the bottom takes you to a list of all your tasks, sorting them by Course, Date and Priority. Adding a new task lets you select the course to which the task belongs, the task type (you can choose between Homework, Paper, Project, Exam, Midterm and Final), a due date, whether it’s a one-time, weekly or monthly task, and an alarm. You can also add some notes to the task, and assign a priority.

Adding and listing tasks

Adding and listing tasks

Settings

There’s not much to customize for this app. The settings pane lets you change the recording quality settings for audio and video. By default, the app records audio and shoots video in standard definition, which can be changed to HD quality. There’s also an option to backup all data and send it as an email, which is pretty useful sometimes.

Adding and listing tasks

Adding and listing tasks

Apart from that, you can also link your Facebook account in order to share notes on the social network.

Conclusion

Overall, this is a great app for all of us still in school. It’s simple to use and provides all the needed functionality. The note-taking feature is very good and handy, and I would say it’s this app’s killer feature. The interface is still a little rusty, and I think it could be improved, plus it crashed on me once while adding a task. Despite not being perfect, inClass is pretty good and works on both iPhone and iPad, which is pretty awesome if you ask me. In any case, it’s free, but, as you may have seen on the pictures, ad-supported, although they can be removed for $0.99 as a limited offer via In-App Purchase.

Any personal experience with inClass? Let us know in the comments!