Quora Answers The Question: How Will You Avoid Becoming Yahoo Answers?

As we’re all well aware by now, the Q&A service Quora is exploding with growth. And while that may seem like a good thing, there are two distinct downsides. First, Quora is a pretty complex site and so scaling to accomodate huge user growth is difficult. And second, there has been a belief since the site launched to the public that as it grew more popular, the less useful it would become. Put another way, there’s a fear that it will turn into Yahoo Answers. Quora addressed the first issue a couple days ago. The second, co-founder Charlie Cheever addresses today on the service.

In a post entitled, “Commitment to Keeping Quora High Quality“, Cheever outlines the steps Quora is taking to ensure that the community remains the same great place for knowledge as it grows in size. So what are the steps? The biggest and most immediate one Cheever highlights is a better on-boarding process. Cheever notes that it can be difficult for new users to understand how to properly ask questions on the site. So they’ve created a tutorial quiz that walks them through the process before they submit the first question.

So far, we’ve found that the quiz has helped make more of the questions that new users post conform to the site guidelines and require less editing from experienced users,” Cheever writes. He also notes that changes were made to both the homepage feed and the notification system yesterday to make both more manageable for new years (though he doesn’t detail what those changes are exactly).

In terms of the next few months, Cheever writes that resources are being put into:

  • Educating new users about site policies and guidelines
  • Improving the feed and voting ranking mechanisms
  • Changing the core product to accomodate a Quora with many more users and many more questions and answers and topics
  • Building special tools to support the efforts of reviewers and admins to improve the site and maintain civility and generally make it more fun to make Quora better

He also says that they’ll be working with site admins to help them deal with the growth as well.

All of that sounds good and addresses some of the issues that Mathew Ingram at GigaOM laid out yesterday in a post. Of course, Quora still has to execute. And fast. My new follower notifications don’t appear to be slowing down.

Information provided by CrunchBase


Twileshare – File-Sharing On Twitter The Way It Ought To Be

We’ve become used to the idea of sharing photos on Twitter (from Twitpic to Instagr.am), video (YouTube to Qik) and audio (Cinch to Soundcloud). But have we done much file-sharing via Twitter? Not to date.

There’s Tweetshare, Filesocial and Tweetcube but they are not something you will see in the average user’s stream – or at least not mine, and I follow nearly 4,000 accounts.

Twileshare is still in beta and launched just before Christmas but already it’s seen a lot of viral traffic from what I can see. There are now 24,000 mentions of it on Google.


Camera+ Records An App Double-Double: 1 Million Downloads, 1 Million In Revenue

Increasingly, you hear about huge download numbers of popular mobile applications. But few give out actual revenue numbers that are equally impressive. The reason for this is obvious: most simply don’t have impressive revenues. And part of the reason for that is that many of the biggest apps are free. But TapTapTap long ago decided that model wasn’t for them when it comes to their app Camera+. And that decision is paying off — literally.

As they’ve announced on their blog today, TapTapTap has hit both one million downloads of Camera+ and one million dollars in revenues from the app, the rare double-double in the app world. Revenues include both sales of the app itself (which currently sells for $0.99) and in-app purchases, co-founder John Casasanta writes. And what’s perhaps most impressive about the two milestones is that TapTapTap hit them despite being pulled from the App Store for a four-month stretch last year (something they illustrate humorously in the graph above).

But since Camera+ came back a few weeks ago with version 2, revenue has been up 2.7x when compared to the first version, Casasanta says. And it has only been a couple weeks since they announced their 500,000 total sale.

Casasanta then uses the rest of his post to go off about a few things on his mind — namely: VCs, business models, competition, and Android vs. iPhone. While he notes they’re actively being courted by VCs, Casasanta makes his overall disdain for many of them prettty clear. He simply thinks they’re too focused on pushing for a free, ad-driven model — something which TapTapTap doesn’t want to explore.

He also takes a swipe at some of Camera+’s competitors, namely Instagram, downplaying their 1 million download milestone. “Numbers for free apps aren’t nearly as impressive as the press is making it sound. The recent darling of Silicon Valley and one of our competitors, Instagram, has been lauded for getting one million downloads of the app in 10 weeks. But in reality, this number is pretty tiny compared to what high-ranking free apps are doing on a daily basis,” he writes. ”The Facebook app, which usually isn’t even in the top 10, will typically get a million new users every week or so, and these are active users, not just downloads,” he continues.

As for Google vs. Android, Casasanta cites Google’s lack of an effective equivalent for Apple’s payment structure as the reason why the platform doesn’t interest him. And he thinks Google doesn’t have that in place simply because they don’t care too much about it. Instead, they’re all about selling ads. He does conceded that both the Apple and Android models will probably thrive, they’re for “two different kinds of users… and two different kinds of developers.”

Basically, we’re sticking with exactly what we’ve done so far… we’ll continue to create high-quality paid apps with no ads, exclusively for iOS,” he says in conclusion.

You can find Camera+ in the App Store here.

Update: Instagram co-founder Kevin Systrom has responded:

“We like Camera+ and would love to support their growth as a paid app – internally we don’t see them as a competitor. Many of our users use Camera+ on a daily basis to post over to Instagram, just like they use Hipstamatic, Camerabag, etc. Our goal is to create a platform for sharing these images, not to supplant the myriad of apps out there that let you take and transform photos.”

“He’s right that it’s wrong to quote the number of downloads as a success metric. We don’t do that — our announcement was that we had hit 1 million registered users, not the number of people that have downloaded it.”


CrunchGear’s Live CES Video Stream Is Live Once More


The live stream is up and we’re planning to keep it live for the next six or seven hours. Today’s plan is to start in the north hall with the A/V equipment and car gear, then work our way through the central hall and end up in the top half of the south hall. We’re hoping to get some special appearances today, perhaps an interview or two, and I’m hoping to get a look at one of the only RED Scarlet cameras in the world.

As always, you can communicate with us via Twitter by using hashtag #crunchgear. Head over to the CES site to start watching, and come back throughout the day to see the latest news and new, unexplored regions of the cavernous Las Vegas Convention Center.


Film Site MUBI Secures $2.4 Million To Socialise Cinema Buffs

MUBI, the online cinema platform, says it’s hit a significant growth curve recently, crossing one million registered users. It’s also raised $2.4 million from Angels to strengthen its balance sheet and grow the team in a round round led by Eduardo Costantini and which includes existing investors, Martin Varsavsky (founder of Fon), and Alec Oxenford.


Report: Analysis Of The Great Mobile App Store Boom Of 2010

Last year, the world went app crazy. If anything, 2010 was the year of the mobile App Store—not only for Apple, but also for Android, Blackberry, and even Nokia. App store analytics firm Distimo has a new report looking at Great Mobile App Store Boom of 2010. While Apple ended the year with roughly 300,000 apps in iTunes, the Android Market grew to about 130,000, while Nokia’s Ovi Store got to 25,000 apps and BlackBerry App World reached 18,000. The number of apps in iTunes doubled, but the smaller app stores grew even faster, with the number of Android apps up 544 percent, Blackberry apps up 268 percent, and Nokia apps up 258 percent.

Angry Birds is the most popular app across all mobile platforms, while Facebook is the most popular non-game app. Distimo also found that the categories with the strongest growth on the iPhone were serious business apps (up 186 percent) and medical apps (up 156 percent), whereas the fastest-growing categories on Android were more frivolous: comics (up 802 percent), card and casino games (up 644 percent), and entertainment (up 589 percent). Go figure.

The most interesting data in the report, though, comes from trends in the Apple App Store, especially looking at the difference between paid and free apps. Free apps are downloaded nearly ten times as much as paid apps. On average, the top 300 free apps in iTunes were downloaded 3 million times a day, versus 350,000 downloads a day for paid apps.

As in-app purchases took hold in the App Store (see ngmoco), the percentage of revenue coming from apps with in-app purchases grew significantly. Between June and December of last year, the share of revenues among the top-grossing iPhone apps coming from free apps with in-app purchases went from 14 percent to 34 percent. For iPad apps, that percentage was lower, going from 7 percent to 15 percent.

Paid apps without any in-app purchases still rule on the iPad, accounting for 71 percent of revenues for top-grossing apps. On the iPhone, pure-vanilla paid apps only account for 51 percent of revenues. The average price of apps declined 12 percent last year in Apple’s App Store, and the downward pressure was even greater in the other app stores,with the sweet spot settling between 99 cents and $2.99. For Apple, paid apps with in-app purchases account for almost as much revenue on the iPad (14 percent) as free apps with in-app-purchases. Whereas that segment is being squeezed on the iPhone. But remember that iPad apps have not been around as long. As the iPad becomes more mature, I suspect the revenue distribution will look more like the iPhone apps.


Greystripe’s Flashy iOS Ads Help Boost Mobile Ad Network’s Revenue By 400 Percent

Mobile ad network Greystripe launched its workaround to bring Flash-like ads to iOS devices last year, with the hope that advertisers who still want to use Flash-based ads would choose the network’s format over Apple’s iAd format. It looks like Greystripe’s proprietary Lightning Technology could pay off for the network. The mobile ad network’s Flash-based revenue in 2010 was boosted by 50 percent thanks to the Flash workaround, with overall revenue growing by 400 percent from 2009 to 2010.

Greystripe’s Lightening technology transcodes Flash authored ads as HTML5 to mobile devices that do not support Flash Player (such as the iPhone and iPad); these ads will be supported in both applications and on the mobile web. There’s no work for the advertisers or publishers; Greystripe says the transition from Flash to HTML5 is seamless. And Greystripe’s technology for Apple’s Safari web browser allows real-time transcoding of Flash authored creative work to HTML5.

In spite of Apple’s lack of support for Flash Ads on iPhones and iPads, 30 million iOS users saw billions of ad impressions created using Adobe Flash from major brand advertisers that use Greystripe’s technology, says the network. Brands like Buick, Corona, Axe and Burger King, delivered over 300 Flash-based mobile advertising campaigns in 2010 and the company projects 1200 such campaigns in 2011 or 100 Flash-based campaigns per month.

The company is currently generating several million dollars a month already on just flash-converted mobile ads and expects 300 percent growth in this revenue in 2011. Based on our estimates, this could range between $35 million and $40 million in 2011 revenue for Greystripe.

While Greystripe doesn’t have the reach that networks like AdMob, iAd, or Millennial Media has, the mobile ad network been able to raise an impressive amount of VC funding and even got a $2 million infusion from NBC. It should be interesting to see what 2011 brings for the smaller network. Perhaps a possible acquisition?

Information provided by CrunchBase


Johnson & Johnson Leads $9 Million Investment In Personal Genetics Startup 23andMe

23andMe, the personal genetics company co-founded by Anne Wojcicki, Google co-founder Sergey Brin‘s spouse, has raised $9 million more in funding, adding to the company’s $22 million C round announced last November. This round of funding comes from MPM Capital and Johnson & Johnson Development Corp. MPM Capital Managing Director Ashley Ledbetter Dombkowski will be joining 23andMe’s Board of Directors. This brings the company’s total funding to nearly $54 million.

23andMe, which was founded in 2006, aims to help individuals understand their own genetic information through DNA analysis technologies and Web-based interactive tools. DNA analysis helps participants find information about their ancestry and their risks of getting certain diseases (Michael has tried the service).

Wojcicki said in a statement: With MPM Capital joining Johnson & Johnson Development Corporation, Roche Venture Fund, Google Ventures and New Enterprise Associates as investors, 23andMe has aligned a powerful constellation of expertise in strategic healthcare, healthcare venture funding, consumer markets, information technology, and business strategy that will enable us to bring the vision of personalized medicine to consumers faster.

The company has had its hiccups along the way, but funding from healthcare and pharmaceutical giant Johnson & Johnson is certainly a vote of confidence for the startup.

Information provided by CrunchBase


DIY: Twittering Coffee Pot

Tweet-a-Pot-Twitter-Enabled-Coffee-Pot.jpg

You can use Twitter for just about anything these days and thanks to an Arduino you can now schedule your coffee from Twitter.

This is a simple hack and a great one if you have been wanting to play with an Arduino but felt a bit intimidated by it. The idea behind the project is to have the Arduino turn on an AC device; this doesn’t necessarily have to specific to the coffee pot. You could have it turn on a radio or TV or anything that connects to an AC outlet.

The code is pretty straight forward and you probably don’t have to do much changing to get it to work. Check out the video after the break of it in action.

[Link to Tweet-a-Pot]

tech.nocr.atDIY: Twittering Coffee Pot originally appeared on tech.nocr.at on 2011/01/06.

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DIY: Bike Powered USB Charger

bike_usb.jpg

Here’s a perfect project for the upcoming summer; a bike powered USB charger to keep all of your gadgets charged while you ride.

The USB bike generator works by placing a rotating wheel against the rim of the rear wheel with a heavy spring. The attached wheel turns a stepper motor to generate an AC current that is changed to DC via a rectifier (which is nothing more than 4 diodes). The DC power is then feed into a USB car adapter to charge your gadgets.

It’s a really simple project that produces great results, best of all, it’s really cheap to build and put together.

[Link to USB Bike Generator]

tech.nocr.atDIY: Bike Powered USB Charger originally appeared on tech.nocr.at on 2011/01/05.

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DIY: Skate-wheel Dolly

smartphonedolly.jpg

Looking for an inexpensive dolly for your smartphone or small camcorder? Flickr user eok.gnah put together this dolly by using some skate wheels and a GorillaPod tripod.

As you can see from the video it offers a nice smooth shot, perfect for those aspiring filmmakers who don’t have big budgets.

[Via Make Magazine]

tech.nocr.atDIY: Skate-wheel Dolly originally appeared on tech.nocr.at on 2011/01/05.

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DIY: FlashRing

FLASH_RING.JPG

Adding a ring flash to your DSLR is a real nice way off adding a soft glow to your portrait images. Problem is that professional ring flashes can cost you a lot of money.

DIYPhotography.com has a simple solution if you want to play around with a ring flash but aren’t ready to commit the money to buying one, a cheap DIY papercraft ring flash that can be customized to any camera. Just plug in your camera and flash specs into the ring flash template creator, print out the pdf, then put it all together with come cutting and glue. A great way to get started.

tech.nocr.atDIY: FlashRing originally appeared on tech.nocr.at on 2011/01/05.

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CO2 Powered Nerf Gun

automatic-nerf-gun.jpg

Instructables hacker Philysteak527 modified a Nerf gun, making it semi-automatic thanks to the modern marvel of compressed air. This mod isn’t for the faint of heart since it involves the design and manufacture of a bolt-action the fit’s the specific gun you are using.

Philysteak527 used some polyoxymethylene plastic and a CNC lathe to create the parts needed for the bolt. Toss in some brass fittings, a solenoid, tubing, and some electronics and your set. Check out the footage of it in action after the break. You will definitely be the big boy in the school yard with this. You might very well have the SWAT team called in as well.

[Link to Semi-Automatic NERF Longshot]

tech.nocr.atCO2 Powered Nerf Gun originally appeared on tech.nocr.at on 2011/01/05.

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Angry Birds, For Real

abirds.jpg

As if playing Angry Birds on your [Insert Mobile Device Name Here] wasn’t bad enough, someone in Guangzhou, China has decided to create a real life version of the addicting game.

Quite addicting in it’s own right, but Angry Birds physically in your living room? I dunno, unless of course the small blue birds can split into three when you touch them as they are flying, now that would be cool.

tech.nocr.atAngry Birds, For Real originally appeared on tech.nocr.at on 2011/01/04.

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Fling iPad Joystick

fling_game_controller_ipad.jpg

It’s no surprise that the iPad has taken off as a mobile gaming platform. The only downside to all that mobile gaming is the lack of a physical joystick. Virtual on-screen keyboards are okay for certain games but if you are into any type of sports or driving games using the virtual joystick can be a major pain. Ten One Designs aims to change all that with Fling, a tactile game controller for the iPad

fling_game_controller_ipad_2.jpg

You simply stick it onto the screen of your iPad using its removable suction cups, and you end up with a real analog stick. It’s made our of transparent flexible resin so you can see through it, accept when you are using your thumb on it but the same can be said for the virtual joystick.

The unit will run you about $25 and comes with its own microfiber case that can be used to clean the screen. Ten One is accepting pre-orders of the Fling starting January 6th.

[Ten One Desgins’ Fling]

tech.nocr.atFling iPad Joystick originally appeared on tech.nocr.at on 2011/01/04.

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