I’m trying do make a js chess board, and I only validate the pinned pieces moves, like so:
for (var j = 0; j < moves.length; j++) {
console.log(this.position[1][moves[j].start])
console.log(this.position[1][moves[j].start].isPinned)
if (this.position[1][moves[j].start].isPinned || isInCheck) {
this.makeMove(moves[j], false);
// checks if king is in check
this.unmakeMove(false)
}
}
The first console.log
logs the piece that’s trying to move, wich is an object, and if I manually see it’s “isPinned” key, it’s sometimes true, but even when it is true, the second console.log
logs “false”.
I have no idea what is causing that, maybe some of you guys can help me