TUAW TV Live at 5 PM: The Mac Observer’s Jeff Gamet checks in

Today on TUAW TV Live I’ve got a real treat for you: Jeff Gamet. Jeff’s the managing editor over at The Mac Observer and co-hosts a variety of podcasts, and he’s well-known for his humorous guest appearances on many more shows. Jeff and I have a long list of topics to discuss today, although there’s little or no chance that we’ll make it all the way through in the one-hour time allotted for the show.

Some of the possible topics for today’s show include Final Cut Pro X (or what is being called “iMovie +” by disappointed users), iCloud, Apple’s patent application for an infrared camera “kill switch” to prevent video capture at concerts, and much, much more.

As usual, I’ll be starting the show at 5 PM EDT (2 PM PDT / 10 PM BST) sharp. To join in on the chat and watch the live streaming video, drop by TUAW about five minutes before the start time to get your instructions on how to participate. If you’re unable to join us for the show, remember that you can always subscribe to the video podcast and watch the show at your leisure in iTunes or any other favorite podcatching app. The past shows are also available on the TUAW YouTube channel.

TUAW TV Live at 5 PM: The Mac Observer’s Jeff Gamet checks in originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Apple II owners assemble for concert

Apple II owners and enthusiasts in the greater Los Angeles area must clear their calendar this Saturday night. The folks from the Machine Project are trying to organize an evening concert featuring the iconic Apple II.

Starting at 8 PM PT on June 25, a 16-step sequencer developed by Jason Torchinsky will be used to elicit beautiful music from a group of Apple II machines. The original Apple II did not have a built-in sound synthesis chip and sent a precision click to the speaker to generate sound. The result is a very mechanical tone that many find annoying. As you can imagine, the music should be… interesting.

[Via Make Magazine]

Apple II owners assemble for concert originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 12:30:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Agenda is a fast, tidy calendar app for iPhone

Agenda (US$1.99), from Washington, DC developers savvy apps, is a calendar app for the iPhone that’s legible, fast, bursting with Multi-Touch support and reminiscent of the desktop organizers we used before apps replaced archaic paper. Nearly every function is a swipe away, and even the icon displays the current date. Here’s my look at Agenda for iPhone.

UI

Black text on a field of white. That’s Agenda. As some apps get “cutesy” and try to resemble real-world objects, (I’m looking at you, Calendar for iPad), the folks at savvy apps went in the opposite direction. Agenda features year, month, week, day and event views. A colored dot indicates an event’s parent calendar while the tools – navigation buttons, edit/create button and settings button – remain consistent across all views. Best of all, nearly everything you’ll want to do, aside from enter event details, can be accomplished with one hand. Heck, with one thumb.

Use

A calendar must satisfy two main tasks: record information and display it. Here’s a look at how Agenda handles both. To enter a new event, tap the “+” button in the lower right-hand corner. The Add Event screen appears, which should be familiar to anyone who’s use Apple’s Calendar app. In fact, it’s identical. Populate the title field, start/end time, repeat field, etc. as appropriate and then tap Done in the upper right. The sheet disappears, and your event is added to the calendar.

Agenda’s only real advantage in event creation is that the button is always available. With Apple’s Calendar app, the new event button disappears while in single event view.

Of course, Agenda shines when displaying information, making great use of swipes and taps. By default, Agenda presents a list view. Each day in the list features the date, pending appointments and their respective start times. Swipe up and down to scroll through the list and tap the top of the screen to return to the current day. As you enter a new month, its name is briefly displayed.

Here’s where it gets fun. Swipe right once from the list view to produce month view. A gray bar highlights the current week, and the current date is in red. Every day with pending appointments displays a dot(s) corresponding to the parent calendar’s color. While in month view, swipe up and down to move from month to month, and tap any day to see its events in detail.

Next, swipe right again to enter yearly view, which presents a nice overview of the whole year. Again, tap any month to jump to it.

Back to list view. Swipe left once to enter daily view. A mini calendar appears in the upper left while the date appears in the upper right. Below a divider is a color-coded list of what’s due on that day. Swipe up or down on that list to move from day to day, or tap any item to see its details. Here’s what’s really cool: while in this event-specific view, swipe up and down to scroll through that day’s individual events. Any phone number or address is tappable from event view, so you can place a call or jump to a map.

Conclusion

Agenda isn’t the app for rapid event creation. However, those interested in a speedy, efficient and good-looking way to move through their events ought to consider Agenda. The fact that you can do almost everything with the swipe of a thumb is very nice indeed. Old eyes like mine appreciate the legibility, and I can’t help but love the speed. Good work, savvy apps. Agenda is very well done.

Agenda is a fast, tidy calendar app for iPhone originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Judge denies Samsung’s request to see iPad 3, iPhone 5

As expected, Samsung’s request to examine the iPhone 5 and the iPad 3 was denied by Judge Lucy Koh in a ruling handed down yesterday. The judge expressed the need for fairness, but said Samsung overstepped the line when it asked for devices that are unannounced and likely in the prototype stage. Apple also asked to view Samsung devices, but the bulk of those products were already on the market or formally announced by the Korean manufacturer.

One piece of bad news was handed down to Apple. A portion of the judge’s order hints that Apple may not get an injunction against Samsung unless it provides the iPhone 5 or the iPad 3 to the court for evaluation. Without the threat of an injunction, Samsung can continue to sell its mobile devices in the US and is not under any pressure to reach a settlement in this case.

Judge denies Samsung’s request to see iPad 3, iPhone 5 originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Everything is a Remix 3 features Apple, Macintosh history

If you haven’t been watching Kirby Ferguson’s video series, Everything is a Remix, go watch it now. The highly intelligent and well-researched series challenges modern views of creativity by pointing out that nearly all critically-lauded works are built upon the foundations of works that preceded them.

For the third video in the series, Ferguson offers up a great modern-day example: the Mac. It’s a well-known bit of computing lore that much of the innovations of the original Mac OS drew inspiration from work done at Xerox, but Ferguson goes one step farther and points out the inventions and ideas that laid the foundation for Xerox’s fledgling OS in the 1970s.

Ferguson’s thesis is that truly revolutionary ideas never spring fully-formed from the ether, and his example of the original Macintosh reminds us that all the gadgetry we use today, whether we take it for granted, complain about it breaking or accuse one company or another of ripping off the other’s ideas, is a product of a steady stream of evolutionary steps rather than revolutionary thinking. Whether you’re talking about Mac OS X Lion, Windows 8, iOS 5 or the latest sugary snack-named version of Android, all of them are simply remixes of what came before when it comes down to it.

Everything is a Remix 3 features Apple, Macintosh history originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Apple discontinues Final Cut Express, reportedly ends Server too

Now that some Tuesday’s Final Cut Pro X is available, additional details about Apple’s pro video edition solution are available.

Engadget has confirmed with Apple that there won’t be a boxed (studio suite) version of Final Cut Pro X. Instead, it will only be available for download through the Mac App Store, alongside separate purchases of Motion (US$49.99) and Compressor ($49.99).

Also, there will be no special upgrade price for owners of previous versions of Final Cut Pro, but with the new price point, it’s hard to really complain about that. Finally, Engadget confirms that the days of Final Cut Express are over — it’s either iMovie or Final Cut Pro X from Apple.

AppleInsider corroborates these claims, but adds Final Cut Server to the list. According to “a person familiar with Apple’s retail operations,” AppleInsider reports that Final Cut Server has been discontinued as of June 21.

Apple discontinues Final Cut Express, reportedly ends Server too originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

TUAW’s Daily iPhone App: Twirdie

Twirdie is an interesting game that’s got one of the most fascinating premises I’ve ever heard, but it unfortunately gets bogged down in an implementation that’s quite a bit less than fun. The basic idea (which you may have heard before — the game’s already been around the Web once) is that you’re playing golf, and you use Twitter search results to hit the ball. The more times a word you punch into the game has been mentioned live on Twitter in the past 60 seconds, the farther your ball goes.

The idea is interesting, and it works (though I was playing on a Wi-Fi connection — I assume 3G or even Edge Twitter searches would be much slower). But the problem is that it’s not actually fun. You don’t line up an angle or anything to actually “play” the golf course; it’s all about just getting distance. And not only is the distance random, based on your search, but if you go too short or too far, you just plain lose the shot.

In other words, the backend “live” functionality is neat, but the game attached to it is sadly disappointing. If you want to see the app in action (and maybe you’re better at guessing Twitter results than I am), it’s only US 99 cents on the App Store right now. Here’s hoping that some other developers pick up on using this “live data” from Twitter or elsewhere, and we get a more substantial game out of it.

TUAW’s Daily iPhone App: Twirdie originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Apple joins Bluetooth SIG board of directors

The Bluetooth Special Interest Group has announced that Apple and semiconductor firm Nordic have both joined the board of directors. Apple is an obvious choice; not only is the company now at the lead of the mobile device industry, but it’s also been very faithful to the standard, including Bluetooth in all of the eleventy billion iPhones, iPads, and iPod touches out there these days. [Well, other than the first-gen iPod touch anyway. –Ed]

Bluetooth says the confirmation to the board will help push a world of Bluetooth connections between mobile devices forward, bringing together “mobile phones, laptops, tablets, TVs, homes, and even cars [to] soon serve as hub devices to capture data from hundreds of millions of small sensors.” That’s an ambitious vision, to say the least, but that’s what Apple is supposed to help out with while serving on the board.

Apple joins Bluetooth SIG board of directors originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 22 Jun 2011 01:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments

Verizon dropping unlimited data plan starting next month

All Things D is reporting that Verizon will no longer offer unlimited data plans. Which should not surprise anyone since they said they would do just that when the Verizon iPhone first came out.

Enthusiast site Droid Life reported earlier on Monday that Verizon will offer plans ranging from $30 a month for 2GB of data to $80 a month for 10GB of data, with tethering to other devices available for an additional $20, including a further 2GB of data. The site says the new plans will go into effect July 7. Verizon declined to comment on specifics of its new plans.

You can read the entire article at All Things D.

Tool: Open Source Visual Editor For Cocos2D

Some time ago I mentioned the free CocosBuilder scene builder for Cocos2D and the excellent premium tool LevelHelper.

I received a comment about another great tool known as CocoShop.  What sets CocoShop apart is that it is fully open source so you can see how the tool was developed, and maybe even use it as a basis for your own tool (be sure to understand the license).

It is a very good and evolving tool, and is extremely useful for laying out GUIs, and can be used for creating scenes.  This isn’t a game builder, but a time saving tool helping you place Cocos2D projects.

The Github project can be found here:
https://github.com/andrew0/cocoshop/

You can read more about the tool on the Cocos2D forum here:
http://www.cocos2d-iphone.org/forum/topic/15668

Looks like a useful tool – and you can’t beat free.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Making A Great Looking App Product Page

Recently I mentioned an excellent article on how to improve your app descriptions.  There is more to showcasing your apps than a great description of course – you need to give reasons for a potential customer to read your description.

I just read a very good list of tips from a successful iOS app developer explaining how he spruces up his screenshots, chooses his app names, what he does to visually differentiate his free and paid versions along with some tips on copywriting app descriptions.

It is always great to hear about marketing from a successfull app developer, and you can find the article here:
Spruce Up That App Store Product Page

It takes some work to implement the tips, but the end result looks great.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Quick Tip – So You Don’t Have Soundkeys

In today’s Quick Tip, we are teaming up with our sister site Audiotuts+ to learn how we can use Adobe Soundbooth to isolate the audio we want and replicate some of the functions that Trapcode Soundkeys offers. Anyone with the Adobe Master Collection or Production Premium can follow along.


Quick Tip

Download Tutorial .mp4

File size: 56.6 MB

Additional Aetuts+ Resources


Read More

Getting Into Game Audio Part 4: Know The Business – Audio Premium

Want to get into game audio? This is a must-read. West Latta continues his series on getting into the Game Audio business. Today he talks about the game industry as a business, and introduces you to the pillars of the game industry—development studios, publishers, outsourcing—explaining how this can aid in your quest for a fruitful career.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

When I first decided that I wanted a career in the game industry, my industry knowledge didn’t extend far beyond the Playstation 2 console in my living room. I knew the names of a few game developers and publishers, I knew the names of the franchises I enjoyed, and knew a few famous game designers and composers whose work I admired. I also knew that a career in the industry would require a much deeper knowledge of the inner-workings of game development and publishing, and so I set out to learn as much as I could, even the stuff that didn’t really seem ‘relevant’ to my immediate goals.

Table of Contents

  • Know the Development Flow
  • SIDEBAR: Know the Other Disciplines
  • Knowing the Who and Where
  • To Be Continued

Existing Premium members can log-in and download. Not a Plus member? Join now.


Read More