How to speed up Three.js file when using document.getElementById

I just started using Three.js and created a program which made a globe. When I run this just in the window without using document.getElementById it runs very fast. However, use it in an abridged code below it is incredibly slow.

import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/Addons.js';
import getStarField from './getStarfield.js';
import {getFresnelMat} from './getFresnelMat.js';

export function initializeThreeJS(){
var container = document.getElementById('world');

// a scene 

const scene = new THREE.Scene();
scene.background = new THREE.Color( 'gainsboro' );

var camera = new THREE.PerspectiveCamera( 30, container.clientWidth/ container.clientHeight );
    camera.position.set( 2, 5, 10 );
    camera.position.z = 25;


var renderer = new THREE.WebGLRenderer( {antialias: true} );
renderer.setSize( container.clientWidth, container.clientHeight);
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );

const earthGroup = new THREE.Group();
scene.add(earthGroup);

/* 
* Starfield tb implemented
*/

/*
* temporary lighting
*/
var controls = new OrbitControls( camera, renderer.domElement );
    controls.enableDamping = true;

var ambientLight = new THREE.AmbientLight( 'white', 0.5 );
    scene.add( ambientLight );

var light = new THREE.DirectionalLight( 'white', 0.5 );
    light.position.set( 1, 1, 1 );
    scene.add( light );
/* 
* Orbit Controls tb implemented
*/
const loader = new THREE.TextureLoader();
/* 
* Earth Geometry
*/
const geometry = new THREE.IcosahedronGeometry(1, 12);
const material = new THREE.MeshPhongMaterial({
    map: loader.load("./textures/00_earthmap1k.jpg"),
    specularMap: loader.load("./textures/02_earthspec1k.jpg"),
    bumpMap: loader.load("./textures/01_earthbump1k.jpg"),
    bumpScale: 0.04,
  });

const earthMesh = new THREE.Mesh(geometry, material);
earthGroup.add(earthMesh);


/* 
* Function Loop 
*/
function animate() {
    requestAnimationFrame(animate);

    // Rotate the cube
    // Render the scene
    renderer.render(scene, camera);
}

}

Here is the html section as well

<body>
  <div id="container">
    <div id="world" ></div>
</div>
</body>

Is there any way to speed this up or to let me know if I’m using the map function wrong because that seems to be slowing down the program a lot?