Apple Store App Gets Custom Configure Options, New In-Store Features

Apple has updated the Apple Store App for iPhone, iPad and iPod Touch which now lets you custom configure a new Mac and features and enhanced in-store mode.

What’s New in Apple Store 1.3

  • The ability to custom-configure a new Mac with the options you want.
  • Enhanced in-store mode lets you get help and support quickly when you’re at an Apple Retail Store.

It’s the best way to get the most from the Apple Store — whether you’re on the go or at the store. Wherever you are, you can research and buy products, read reviews, make Genius Bar and One to One appointments, view in-store events, and more. And when you’re in an Apple Retail Store, you can request help, receive meet-up alerts, and more

Here’s what you can do with the Apple Store app

  • Research and buy the latest Apple products, accessories, and software and get them shipped to your door.
  • When at an Apple Retail Store, request help, check in for reservations, and receive meet-up alerts.
  • Make Genius Bar and One to One reservations and sign up for workshops and events.
  • Get free iPad and iPod engraving and signature gift wrapping for select Apple products.
  • Custom-configure a new Mac with the options you want, including larger drives and more memory.
  • Reserve iPhone and other select products for pickup at an Apple Retail Store.

You can download Apple Store app from the App Store for free. [Download Link]


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Tool: CocosBuilder Drag And Drop Scene Builder For Cocos2D

There is no question that being able to design game scenes using a visual editor can be a terrific time saver.   The CocosBuilder project aims to allow you to create interactive game scenes using the Cocos2D engine without needing to write any code.  It is also free (and hopefully stays that way!).

The project has come a long way recently now supporting sprite sheets, and while still in the early stages it is looking like a very good tool.  You can download it and see for yourself.

Check out the CocosBuilder webpage here with the latest download and instructions (not that it needs much instruction).

A great tool for anyone who wants to use Cocos2D, but doesn’t want to have to lay everything out by hand.  The author is looking for feedback so be sure to let him know what you think of it, and encourage him to keep it up with what looks like a great project!

 

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Best Resources In iOS Development May 23rd 2011

It has been another great week in iOS development.  While we did not get any official announcements about the latest edition of the iPhone, or iOS 5 it looks like something big is likely just around the corner.

Once again there have been many great resources released in the community, and these are the most popular that have been shared on this site within the last week.

Enjoy, here they are:

Tutorial: iOS Push Notification Services For Beginners – Nice tutorial starting right at the beginning for those looking to add push notification services in their apps – from certificate creation to server creation.

Open Source: Lightweight And Fast Regular Expressions Library – Great open source library for those looking to add support for regular expressions into their apps.

Tutorial: Update Cocos2D Within An Existing Project And Actually Get Things Working – Handy little tutorial for those looking to add in a newer version of Cocos2D into an existing project so that you can avoid the linking errors and “base sdk missing” errors.

Tutorial: Adding Metadata to iOS Images – Nice little tutorial with sample code for those wanting to add meta data like that in the camera app to their own photo apps.

iOS Device Controlled Robotic Ball Releases SDK – Interesting little upcoming toy known as the Sphero that can be controlled by iOS devices that has an open source SDK so anyone can create apps for it.

Tutorial: Instance Variables In Objective-C Categories – Make categories more useful using this little trick to simulate instance variables within an Objective-C category.

Tutorial And Tool: Cutscenes With Cocos2D – Cool keyframe based tool for Cocos2D with a nice little tutorial so that you can create your own cutscenes with Cocos2D.

Open Source: iPad Air Hockey Game Created With The Corona SDK – A nice sample game for the iPad utilizing the Corona SDK.

Thanks for reading, please share and bookmark this post!

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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We’ve Spelled Out How To Create Dynamic, Hand-Drawn Text

One of the beautiful things about After Effects is how versatile it is. People use it for all sorts of different reasons and with the recent Breath Of Life Series, we saw how to bring your hand drawings to life. Today, we’ll look at applying this same idea of importing hand drawn assets to generate an attractive, dynamic text effect. Would work well with this Quick Tip. :)


Tutorial

Download Tutorial .m4v

File size: 32.8 MB


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Workshop #178: Poorman by Graig Boredwhey

This track has been submitted for your friendly, constructive criticism. What useful feedback can you give the artist? The floor is yours to talk about the track and how they can fix problems in and improve upon the mix and the song.

Download audio file (Poorman.mp3)

Description of the track:

This song was written after having the chords for three years. It is a song about working in the woods and also about a girl I used to date. It is my first recording with my equipment that I ever did.

Artist’s website: soundcloud.com/graig-boredwhey

Terms of Use: This track can be downloaded.

Have a listen to the track and offer your constructive criticism for this Workshop in the comments section.

Need constructive criticism on your own tracks? Submit them for a workshop using this form.


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How to Synthesize a Glitch Drum Kit with Operator

This tutorial introduces a simple and quick way of using Ableton Live’s Operator synthesizer to produce glitchy and noisy drum samples, the types of which are heavily used in the glitch/idm/experimental electronic music scene by artists such as Alva Noto, Kearley, Aoki Takamasa and Daisuke Tanabe to name just a few. We’ll be covering a basic kit, including “clicks” and “pops”, static-like sounds, kick, and snare.

The purpose of this tutorial is not to cover every possible type of glitch sample that can be produced with Operator, and does not by all means imply that this is a method used by the above artists. It showcases a basic idea/technique that can be developed further through experimenting and combining other Live devices and effects.

Download audio file (1.mp3)

This is an example of what we are going for.


Step 1: Preparation and Safety

Open up a Drum Rack. This is where your Operator instances will be kept, organized and ready to be triggered via a midi device or programmed in a MIDI pattern.

I strongly suggest that you use an EQ next to you operator instances, cutting the extreme high frequencies that would make your ears hurt or push your speakers too much, since what we’ll do later could produce very high and unwanted frequencies. Use a High Cut at around 3 khz, and tweak it carefully if you think it’s cutting off too many frequencies from your sound.

You could also use a “Spectrum” effect instance to have a clear vision of where the frequencies hit the most.


Step 2: The Basic Idea

We will focus on the Operator’s “Oscillator” section, choosing “User” as our Wave option and drawing partials on the Waveform Editor. It can be a trial and error procedure, but it should give us lots of desirable noisy sounds in just a few seconds. Transposing the sound will offer interesting variations. Adding an Overdrive effect and an EQ-3 will cut down, strengthen or distort some frequencies. Finally, it’s always interesting to add a second oscillator (or more, it’s up to you!) and see what can come out of that combination.


Step 3: “Clicks” and “Beeps”

The Click sound is the most simple one. Drag and drop an Operator Instance into a Drum Rack Pad. On the Operator’s Envelope section, Lower the “Decay” to 1-10 ms.

Draw some partials on the Oscillator’s Waveform Editor, and finally tweak the Transpose knob to listen to similar versions of the sound. I usually do two of those, or more, and almost hard-pan them left and right.

Download audio file (2.mp3)

The Click sound.

To create a “Beep” sounding sample, draw a partial on the highest part of the Waveform Editor, add an “EQ Three” effect to cut the higher frequencies completely, and finally add an Overdrive effect to distort the signal.

Download audio file (3.mp3)

The Beep sound.


Step 4: Static and Noise

Let’s see what will happen if we take the previous sound and add a second Oscillator. Increase the “Level” of the second Oscillator and select a Wave option, for example Sw6 (Sawtooth). While increasing the level you’ll notice the sound evolving and changing. Keep the EQ-3 and Overdrive effects which you used on the “beep” sound as well.

Download audio file (4.mp3)

Increasing OSC B’s Level until it gives the desired sound.

Let’s repeat this process, but choose a “Sin” (Sine Wave) as our Wave Option instead.

Adding second oscillator. Choosing Sine Wave and increasing the Osc’s Level.

Download audio file (5.mp3)

Increasing OSC B’s Level until it gives the desired sound.

Now, what if we played around with the Envelope section on OSC B? We’ll repeat what we did for the previous sound, but this time let’s choose a different Wave for OSC B (such as Sq32) and change the Attack on the Envelope section.

Download audio file (6.mp3)

Increasing OSC B’s Level until it gives the desired sound.


Step 5: Kicks and Snare.

For the Kick sound, choose a Sine wave, shorten the delay at about 300 ms (depends on how snappy or boomy you wish your kick sound to be), and use the Pitch Envelope to strengthen the attack of the sound.

A Sine wave with short delay.

Download audio file (7.mp3)

The Pitch Envelope will polish and strengthen the sound of the kick.

Cutting extremely low frequencies to give room to the more punchy mid.

Download audio file (8.mp3)

The snare plays a big role on the sound of your final mix, so choose carefully what suits the most. For the purposes of this tutorial, I created a snare sound using a Noise Wave, cutting the delay to 3-10 ms, and finally by adding Ableton Live’s built in Vocoder, choosing Noise as the Carrier.

Noise wave with very short delay.

Download audio file (9.mp3)

Adding Vocoder with “Noise” as the Carrier.

Download audio file (10.mp3)


Conclusion

That’s it. As you can see it’s a really easy and simple technique. Feel free to download the source pack (Ableton Live 8.1.3 required) and try out the sounds while reading the tutorial. I would recommend repeating the process 10-20 times and filling a drum rack with lots of sounds to choose from according to your track.

Don’t forget to mix the samples in the drum rack by changing Volume and Pan values suitably, and try to think of a corresponding real acoustic drum part when mixing the sounds or when creating a rhythm. For example I usually think of the Click sounds as closed hi-hats, the Beep sounds as an open hi-hat, the Static noises as toms/cymbals, etc. Don’t forget, there are no rules, do whatever feels and sounds right to you!

Here’s an example I made, using the samples we just created for the rhythmic section.

Download audio file (final.mp3)

Final Example.

Don’t hesitate to leave a comment, suggestion, critique or request in the comment section below. Thanks for reading!


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Tell Us How Psdtuts Has Affected Your Life: Win a Wacom Intuos 4 Medium Tablet

Advertise here

When we published our first article back in September of 2007 we had no idea how successful this site could become. In fact, we weren’t quite sure anyone would be interested in it. Since then, a lot has changed. We’ve grown from a small Photoshop blog to the largest Photoshop site on the planet. We’ve welcomed many new editors, authors, and readers to our site and have touched the lives of hundreds of thousands and possibly millions of people. Today, we would like to hear your stories. We want to know how Psdtuts has affected your life and we want you to share your story by uploading a video testimonial to our Facebook page.

I will be the first to tell you how Psdtuts has changed my life. When I left my 9 – 5 job, it gave me some much-needed income while I looked for a new position. When nothing panned out, Psdtuts gave me a part-time job assisting Sean Hodge, the previous editor, and finally, when I was promoted to editor, it allowed me to move to New York City to live with my girlfriend.

Now that I’ve told you how Psdtuts has changed my life. What’s your story? Have we helped you land a job? Have we helped you with a key project? Have we helped you make a major life change? We want to know! To encourage you to share your stories we will give one of you a free Wacom Intuos 4 Medium Tablet (via Amazon).


How to Submit

To submit, record a video testimonial explaining your story. This can be done on your webcam or camcorder. Feel free to have fun with this video – edit it, add animation, music, graphics or whatever you need to do to tell your story. Just try to keep the video between 1 – 5 minutes.

Once you’ve recorded your video, upload it to our Facebook Page. Follow the instructions below to upload your video.


How We Will Award the Tablet

After we have reviewed all the entries, we will choose our favorite from all the submissions. While we may take the quality of the video into consideration when we award the tablet, ultimately, the most important factor for judging the videos will be the story that is told. So don’t let your lack of video production skills get in the way of telling us how we’ve affected your lives.


Rules

  • You can only submit 1 video.
  • Avoid giving away too much personal information in your video. For example, don’t tell us your phone number or street address. We will figure all that out later on.
  • Submissions will be accepted until June, 20, 2011
  • While this giveaway is open to all of our readers, Amazon may not ship to your area. If that is the case we will send you the value of the tablet via PayPal.
  • Terms are subject to change.

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Combine Images to Create a Surreal Portrait in Photoshop

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The liquify tool is great for making adjustments to photographs. In this tutorial we will use the liquify tool and several image blending techniques to create a surreal and slightly creepy photo manipulation. Let’s get started!


Tutorial Assets

The following assets were used during the production of this tutorial.


Step 1

Open this image.


Step 2

Now let’s go to the liquify filter (filter > liquify) where we’re going to change the look of our model. We can use this tool to modify the image like a clay figure. It’s important to use it carefully and slowly to preserve the quality in the original picture and trying not to distort unnecessary details. Let’s start with her face. We need a childish look, like a doll. So we need to make her head smaller. Use the Forward Warp Tool (W) and change the brush size on the left to 450, carefully slip down in the marked place on the picture. Use a smaller brush to retouch details.


Step 3

Use the Pucker Tool (S) with a size of 85 to make smaller mouth. Just apply it in the middle of her lips with subtle touches. Then use again the Forward Warp Tool (W) in the corner of her mouth with a brush in size 30 and stretch it to make longer.


Step 4

Now use the Bloat Tool (B) in her eyes. We are going to make them bigger and striking, but as always, try not to be excessive and use the tool subtly. A size of 60 will be right, use it in the center of her eyes and then touch in the corners trying not distort the shape of the eye.


Step 5

Before we have finished with the liquify filter, let’s give some last strokes with the Forward Warp Tool (W) to harmonize the shape of the head. I used it with a brush of 150 to make it a little bit wider and round. Be sure that you have not distorted details like eyebrows and then press accept to leave this window.


Step 6

In the main window of the program, use the healing Brush Tool (J) with a size of 25 to erase the nasal septum (and the shadows in the left). That will be the final detail to get a childish look in the face of our model.
Take care into the shadows near the eye and the wing nose, try that the pass between these shadows and the light looks natural. You can use the Smudge Tool (R) to help in this step.


Step 7

Now we need to make shorter to the model. Select the Rectangular Marquee Tool (M) and use it to select a rectangle like the one in the picture, from her feet to her knees more or less. Copy and paste this selection over the main layer and move it up to the position in the image. Rename this new layer to "Skirt".
Go to Edit > Free Transform and make it narrower until the shape of the skirt coincides in the right side.


Step 8

Go to Edit > Transform > Warp and use it to make coincide the left side of the skirt like in the image. Then select the Eraser Tool (E) and delete part of the layer "Skirt" to make a correct merge between the two layers. In the image you can see what I’ve preserved from the "Skirt" layer.


Step 9

We need a model even shorter, so go to Image > Flatten Image and then select a rectangle like in the image. Copy and paste it over the main layer and then go to Edit > Free Transform. Take the box from the bottom and finally make the selection shorter like in the image.


Step 10

Merge all the layers again and one more time use the Rectangular Marquee Tool (M) to make a selection like the one in the image, then go to Layer > New > Layer via Copy. Go to Edit > Free Transform and make the new layer narrower.


Step 11

As we made in step 8, we are going to use the Eraser Tool (E) to delete part of the new layer to get a perfect merge. Check the image to look what I’ve deleted and when you have finished go to Layer > Flatten Image.


Step 12

Finally go again to the liquefy filter and give the last touches to the model. I’ve used the Forward Warp Tool (W) in the shoulders and the arms in the direction that you can see o the image to make it proportional to the body. When you have finished, press "Accept".


Step 13

Time to select and cut our retouched model. I used the Magnetic Lasso Tool (L) and then edit the selection in the Quick Mask Mode (Q).


Step 14

Now open a new file with this settings:


Step 15

Use the Gradient Tool (G) for the background from color #d3dcec to #c5cde1 and then paste over it to our model. Call the model layer: "Girl"


Step 16

Colours on the model doesn’t help to integrate her on the background so we need to change them a little. Go to Image > Adjustments > Color Balance and add these settings in Shadows and Midtones:

Now go to Image > Adjustments > Brightness/Contrast and add these settings:


Step 17

Let’s add some clouds in the background, use his image:
Add it between the "girl" image and the background, modify the opacity of this layer to 41% and place it on the left corner. Finally use the Eraser Tool (E) to delete the most of this layer. Use the same image to create new clouds in the opposite corner.


Step 18

Now select the Ellipse Tool (E) and draw an ellipse in white under the "Girl" layer, like the one in the image. Then apply to our ellipse a Gaussian Blur (Filter > Blur > Gaussian Blur) with a radius about 120 px.


Step 19

At this point I modified some details on the hair of our model to get a better integration with the background. Use de Eraser Tool (E) with a blurred brush of 50 px in the right surroundings and then the Dodge Tool with a blurred brush of 65, range in midtones and an exposure of 50% in the same until the color of the hair looks quite similar to the color in the background.


Step 20

Now select again the Elipse Tool (E) and draw an ellipse in black under the "Girl" layer simulating the shadow of the girl like the one in the image. Then apply to the ellipse a Motion Blur (Filter > Blur > Motion Blur) with a radius about 600 px and an angle of 0º. Finally apply a Gaussian Blur (Filter > Blur > Gaussian Blur) with a radius about 30 px. Rename this layer to "Girl Shadow".

You can use the Eraser Tool (E) with a blurred brush to delete some parts of the shadow so it blends better with the background.


Step 21

Use the Pen Tool (P) to draw an irregular form similar to the one in the image using the #484c43 color. We’re trying to simulate a pond so the shape it’s not too important, just try it has a rounded appearance. Situate this layer under the "Girl Shadow" layer.
The second step it’s to add the reflection of the skirt into the pond. Copy the "Girl" layer, rename it as "Reflection" and change the opacity to 50%. Now go to Edit > Transform > Flip Vertical and adjust it so you can see the lower part of the skirt over the pond. Cut the "Reflection" layer and Paste into your pond layer (Edit > Paste Into).


Step 22

Now we will add a butterfly in the left hand of the girl. Open this image: cut the butterfly and paste it in our main image. Situate it over the "Girl" layer and then adjust its size and levels (Image > Adjustments > Levels) like in the next image.


Step 23

Now use the Eraser Tool (E) to delete the part of the butterfly covered by the thumb of the hand. Use the Burn Tool (O) to add a subtle shadow on the butterfly and in the hand like in the image. Finally cut the left wing of the butterfly using the Polygonal Lasso, the Eraser Tool or the Pen Tool.


Step 24

We want to add some blood in the hand of the girl. Create a new layer over the "Child" layer. Use red (#9a221e) and the Brush Tool or Pen Tool (P) to draw the shape following the shape of he fingers. Then use the Burn Tool (O) in midtones and an exposure at 25% to add some shadows like in the image.

Finally change the blending mode for the layer to linear burn.


Step 25

Move the cut wing of our butterfly to the right hand of the model. Use again the Eraser Tool to make visible her thumb and modify the levels on the wing as you can see in the image. Finally add a subtle shadow falling on the wing from the finger; you can draw it and blur with Gaussian Blur (Filters > Blur > Gaussian Blur) or use the Burn Tool (O) to underexpose.


Step 26

Now we want to add some details on the ground around the girl. Open this image: and cut the flower. Then copy it to our main image and then go to Edit > Transform > Flip Horizontal. Duplicate the flower layer and move it using Edit > Free Transform to situate in the same place that in this image:

Then go to Image > Adjustments > Levels and modify the Output Levels bar like here:

Finally go in the layer of the shadow to Filter > Blur > Motion Blur and apply an angle 0º and a distance of 65 px. Readjust a little the shadow using again the Free Transform (Edit > Free Transform) and the Erasing Tool (E).


Step 27

Now we want to add an avocado in the other side of the image. Open this image: and select the avocado.
Copy it in our image and change settings in Image > Adjustments > Brightness/Contrast as in the image.

Finally repeat the steps that I explained on the shadow of the flower to create the shadow of the avocado.


Step 28

Now we will add some little orange spheres in different points on the ground. It’s really simple to do. Open this image:
Copy and paste in our image the cherry on the upright and use this settings on Image > Adjustments > Hue/Saturation.

Then add the shadow duplicating the layer, modifying the levels and finally using Filter > Blur > Motion Blur as we did before.


Step 29

Now you can copy and move the cherry with its shadow and move to the points marked in the next image. If you prefer you can use other cherries from the image instead repeat the same one in three places.


Step 30

The last cherry it’s a little different because we want it broken. First step is to copy one of the previous cherries and paste it in a new layer. Then use the Elliptical Marquee Tool (M) or some similar Tool to cut the upper part of the cherry (as you can see on box 1 in next image). Then use the Ellipse Tool (E) to draw an ellipse in color #d29240 like the one in box 2. The third step is to use the Burn Tool (O) in midtones and an exposure of 25% on the left side of our orange elipse. Finally add the shadow as we have explained in other steps and repeat the steps to create the upper part of the cut cherry.


Step 31

Finally, we want to add some arms coming up from the ground. To start with this, open the image: Cut the arm and paste into our image like in this picture:

Now modify its settings in levels (Image > Adjustments > Levels) like in this picture:

Next go to Image > Adjustments > Hue/Saturation and change the settings like below. Finally go to Image > Adjustments > Color Balance and add + 22 to Blue.


Step 32

Let’s add some cracks to the arm. Open this image: and select one of the cracks, copy and paste in our image.
Now go to Image > Adjustments > Levels and modify the input levels to: 0/1,00/166. Then use the Eraser Tool (E) to delete all the broken parts that we don’t need.
I used these same steps to add another break in the down part.
Finally add the shadow as I explained for the shadow of the girl in step 18.


Step 33

With these steps you can add the other arms to the image. Just have one thing in mind: the farther the arms are the brighter they have to look. Look at the sample below:

As you can see, to make the effect of depth we have changed the opacity layer to 47% in the layer of the arm in the background.
Following this method helps to get a better blending with the background too.


Step 34

Now we want to add some different details to one of our arms. First repeat all the steps that you did on previous arms (steps 30-31). Then we are going to broke our new arm. Cut the hand at the wrist using a Marquee Tool (M) and create an ellipse with the Ellipse Tool (U) as you did on step 29, but this time with color #98999e. Then use the Dodge Tool (O) and the Burn Tool (O) to add some lights and shadows on the ellipse, finally put it over the arm as you can see on next image and merge this layer with the arm one (Command/Ctrl + E).


Step 35

Add the hand that you cut in a new layer and open this image: Copy and paste the stick in our image. We will use it to create two little sticks that fix the hand to the arm. Change the stick Color Balance (Image > Adjustments > Color Balance) as you can see on the image:

Then duplicate the stick layer and put them between the hand and the arm. Finally draw two little shadows for them.


Step 36

Finally we will add a bandage to the harm. Use this image:
Cut and paste in our main image and go to Edit > Transform > Warp to adapt the shape of the bandage to the arm.

Then go to Image > Adjustments > Hue/Saturation and change the settings to these ones:

Lastly use the Burn Tool (O) on midtones to make darker the left side of the bandage and the Dodge Tool (O) on midtones to make brighter the right side.


Step 37

Finally we are going to add a hand coming up from the ground. For this one I used fingers from different hands. Just be careful that the light it’s similar in all of them (for our image we need light coming from the right and shadows in the left), as I’ve explained before you can help to get a better effect on light/shadow using the Burn Tool (O) and the Dodge Tool (O).
Now we will repeat exactly the same steps that we used to add the complete arms but this time using only fingers.
So, cut and paste some fingers on our image. Modify levels (Image > Adjustments > Levels) and add some blue (Image > Adjustments > Color/Balance). Then retouch a little with Dodge/Burn Tool (O) and with Brightness/Contrast (Image > Adjustments > Brightness/Contrast) if it’s necessary.
The last step, as always, it’s to add shadows using Motion Blur (Filter > Blur > Motion Blur) at 0º and a subtle Gaussian Blur (Filter > Blur > Gaussian Blur).


Step 38

We have our image almost ready. But I would like to give it a little final touches.

Select your first layer and then go to: Layer > New Adjustments Layer > Color Balance. Press OK in next window and then add the settings that you can see on the next image.

Our last step it’s to create a new layer under the Adjustment Layer and draw a little shadows on the corners of our canvas. I used the Brush Tool (B) with a blurred brush and size 900 px.

In this new layer change the opacity layer to 20% and we have finished.


Conclusion

You can always modify details, add elements or play with concepts using this simple technique and some good stock images. The most important thing is to respect basic details like the position of light, the direction of shadows or the perspective of the elements.

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Curvy, Slim Xperia Arc Is the Leggy Supermodel of Smartphones

Undeniably attractive and super skinny, Sony Ericsson’s Xperia Arc is ready for a career as a runway model.

This fashionable specimen measures a mere 0.46 inches thick at its thinnest point, the middle of the concave arc that runs vertically down the back of the phone. It manages to make my iPhone 3GS look almost obese in comparison.

Slimness is a virtue in devices, as it reduces that embarrassing Visible Phone Line in your pocket. But premium phones usually have a bit of heft to them, and in that respect, the Xperia Arc feels a little too thin. Flimsy, even. At 4.13 ounces, it’s incredibly lightweight, thanks mostly to the removable plastic rear cover that gives access to the battery, SIM card and SD memory card.

Fragile as it seems, it’s a solid, well-performing Gingerbread phone with an excellent camera and a beautiful screen. There are some problems with the software, and a few head-scratchers in the design, but overall, I can recommend it. The phone is scheduled to arrive in the United States this summer, most likely on AT&T or T-Mobile networks.

The design generates plenty of interest during bourgeois dinner parties when it’s time for the ubiquitous “pull out your iPhone” ceremony after you run out of HBO shows to talk about. The Xperia Arc isn’t an iPhone, and its looks are definitely eye-catching.

Cool tooling aside, the backlit 4.2-inch “reality display” is reason alone to consider the Xperia Arc. The LED touchscreen is powered by Sony’s mobile Bravia engine, a descendant of what the company uses in its HDTVs. It has excellent color reproduction and brightness, even during sunny days.

The iPhone 4’s screen has better resolution — 960 x 640 pixels compared to the Xperia’s 854 x 480 pixels — and is better overall, but the Xperia Arc screen is lovely to behold. When you need a bigger screen for gaming or watching movies, the Xperia Arc has enough power to drive an HDTV using the HDMI connector that Sony Ericsson supplies with the phone.

The camera was probably my favorite feature. The phone sports a Sony Exmor R sensor for its camera and a bright, f/2.4 lens. The images it produces are sharp, fairly noise-free and have great color and contrast. Overall, it takes some of the best photos I’ve seen from a mobile phone.

I shot some test images to compare the Xperia Arc to the current cellphone camera king, the Nokia N8. With its 12-megapixel sensor and f/2.8 Carl Zeiss lens, the Nokia should win this match. But images from the Xperia Arc have better contrast and richer colors. The Xperia’s camera is quick too, unlike the N8s, which needs thinking time as it processes images.

Thanks to the Exmor sensor, the Xperia Arc does very well in low-light situations. This is great because the LED flash is too powerful, often bleaching out the subject you’re photographing, and should be used with caution.

Video clips look good in 720p HD, but the Xperia Arc’s microphone picks up sound in the opposite direction of where you’re pointing the camera, so you’ll get a lot of extraneous noise in the recordings. What a shame.

Another failure with the camera is the shutter button. It’s stiff and small with very little travel — a bit like the Power button, which also suffers from the same awkward size and action. It’s easy to blur images because you have to press so hard on the button, so I resorted to tapping the screen to take pics instead.

Camera-lens placement is also an issue. It’s easy to cover it up with the fingers of your left hand because the lens is right where you’d hold the phone. And where’s the front-facing camera for video calling?

Tepco confirms extra rod meltdown

Fukushima nuclear plantThe problems with the Fukushima nuclear plant have raised questions over Tepco’s future
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Tokyo Electric Power (Tepco) has said there have been new partial meltdowns in fuel rods at its damaged Fukushima nuclear power plant.

The company said that the fuel rods are in its Number 2 and Number 3 reactors.

Tepco has been trying to contain radiation that started leaking from the plant when it was hit by the 11 March earthquake and tsunami.

The company said that it planned to stick to its timetable of getting the plant under control by January.

“Based on our analysis, we have reached the conclusion that a certain amount of nuclear fuel has melted down,” Ken Matsuda, a Tepco spokesman told the BBC.

Tepco had said earlier this month that rods at its Number 1 reactor had also melted down.

The company has been trying to cool the reactors and get the unstable fuel rods back under control.

Last week, the president of Tepco, Masataka Shimizu, resigned. He will be replaced by managing director Toshio Nishizawa.

The announcement came on the same day the company reported an annual loss of 1.25tn yen ($15.3bn; £9.4bn).

Tepco’s loss is a record for a non-financial firm in Japan.

The company’s share price has fallen more than 80% since the earthquake.

This article is from the BBC News website. © British Broadcasting Corporation, The BBC is not responsible for the content of external internet sites.